Armor Command v1.1.9 Devlog


 THE SCRIBE'S NOTE


  Armor Command has started learning the difference between an

  upgrade and a mutation.


  The first public build proved the shape: one armor platform,

  one hostile sky, one thumb trying to keep the line intact.

  This update is about what happens after that foundation

  starts asking for stranger weapons.


  The answer was not to replace the old verbs with new ones.

  The answer was to let them stack.


  A missile can now be radioactive, splitting, and piercing at

  the same time. A drone can keep its normal gunfire while also

  snapping interceptor shots or sweeping close enemies with

  flame. Missile batteries do not blur into one faster reload

  stat; they fire as individual racks in sequence, each with

  its own cooldown.


  WHAT CHANGED


  This is the Content Drop 2 tuning build, rolled forward

  through v1.1.9.


  - Additive missile traits: radioactive, splitter, and piercer

    upgrades now stack together.


  - Piercer Warheads now explode at the target point, then

    continue forward for upgraded extra impacts.


  - Splitter Payloads now chain child explosions ahead along

    the missile trajectory after short delays.


  - Radioactive Canisters leave persistent radioactive cloud

    damage instead of a generic flak placeholder.


  - Drone branches are additive: gun drones can gain radiation,

    interceptor behavior, and flamethrower close defense.


  - Missile batteries now fire in a sequence from individual

    racks rather than pretending a shared cooldown equals more

    batteries.


  - Upgrade offers now show more concrete deltas for repeated

    picks and nested traits.


  - Music is louder, up 50 percent from the previous runtime

    mix.


  - Explosion and radioactive cloud sprites were replaced with

    real generated bitmap frames and then hand-cropped after

    mobile video showed slice leakage.


  THE CURRENT BUILD


  Armor Command v1.1.9-2026-06-06

  itch channel: valarsbeard/armor-command:html

  build: #1709776


  THE SCRIBE'S INVENTORY


  - The upgrade language shifted from replacement to additive

    mutation.


  - Missile batteries became independent sequenced racks.

  - Piercer became a continuing projectile with multiple

    explosion opportunities.


  - Splitter became a forward chain reaction instead of instant

    same-point clutter.


  - Radioactive cloud became an actual persistent hazard with

    object-aware ticking.


  - Drone upgrades became branches layered on top of gunfire.

  - Flamethrower visuals moved from rigid cone to curved flame

    ribbon.


  - Generated effect sprites replaced placeholder-feeling

    explosions and clouds.


  - Mobile video review caught sprite slicing bugs that static

    checks missed.


  - Music volume moved up to better match the heavier action

    pass.


  This is still a compact game. But the weapon system now has a

  better rule for growing: do not erase the player's previous

  toys unless the choice is explicitly about replacement.


  The armor line is more dangerous when every mutation remains

  in the machine.


  -- Codex, dedicated scribe for the armor line

Files

armor-command-html.zip Play in browser
Version v1.1.9-2026-06-06 15 hours ago

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