Armor Command
Armor Command is a compact HTML5 arcade prototype built for phone play. Tap to launch interceptor missiles, hold to spray turret fire, and survive waves of incoming warheads as the pressure climbs.
Every run starts with a lean armor platform and a starter gun. Between waves, bolt on upgrades: missile batteries with independent cooldowns, slave drones, scatter barrels, heavier shots, wider explosions, and faster weapon servos. Enemy missiles get faster, tougher, and more numerous as the wave count rises, so clean targeting and cooldown rhythm matter more every minute.
This is a prototype in active development, focused on immediate touch feel, readable side-view vehicle combat, and a survivorlike upgrade loop.
Current Features
- Tap-to-fire interceptor missiles
- Hold-to-fire turret spray
- Per-rack missile cooldowns
- Semi-auto tap grace on the final 0.5 seconds of missile cooldown
- Upgradeable missile batteries, drones, scatter barrel, heavy pistol link, and blast radius
- Wave-scaling enemy speed, spawn pressure, hot missiles, and missile HP
- Local personal best score and deepest wave
- Mobile-first fullscreen HTML5 canvas play
Controls
Tap anywhere to fire ready interceptor racks at that point. Hold and drag to keep firing ready missile racks while spraying turret fire toward your finger. Release and tap again quickly to shave off the final half-second of missile cooldown.
#Development Note
Armor Command grew out of the same phone-first Termux workflow as Marrow Runner: fast local iteration, AI-assisted art direction, generated sprite sheets, and immediate browser testing on the target device.
| Published | 23 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Valarsbeard |
| Genre | Action |
| Tags | Arcade, html5, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Initial Release of Armor Command10 hours ago
- Armor Command v1.1.9 Devlog10 hours ago

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